Stage / Single-camera motion capture

Your camera.
Your computer.
Your motion.

Stage turns video from a single camera into reliable motion capture using your own hardware. Process your footage locally on your computer, with no credits to buy and no usage limits.

  • Local processing
  • No credits
  • Unlimited captures
One performance. See both sides.Explore the workflow
Stage / Source footage → 3D motion
  • 01 One camera
  • 02 High-accuracy tracking
  • 03 Production-focused cleanup

Motion on your terms

No cloud.
No credits.
No limits.

Keep your motion workflow on your computer. Stage processes your footage locally, without cloud uploads, credit packs, or limits on the number of captures you create. Choose a perpetual license or a subscription to fit your workflow.

01 Local processing
Your computer does the work. Your footage stays local during motion processing.
02 No credit packs
Capture and refine without buying credit packs or counting credits for each performance.
03 No capture limits
Create as many captures as you need, without per-capture usage limits.
04 Perpetual license options
Choose a one-time purchase for a perpetual Stage license, or use Stage with a subscription.

A direct path to motion

One performance.
One focused workflow.

Stage keeps capture, motion review, character mapping, and export together—so you spend less time moving between disconnected tools.

01

Import

Bring video from a single camera. No suits, markers, or dedicated capture volume.

02

Capture motion

Track the performance and review its 3D skeleton beside the original footage.

03

Retarget

Map your humanoid character and review uncertain assignments.

04

Refine

Prepare the motion for production. Advanced editor tools are in development.

05

Export

Bring the resulting motion into your animation pipeline.

Designed around the result

Your performance
on your character.

Import your humanoid character, map its skeleton, and retarget your captured performance. Review the result and export at the frame rate your project needs.

Stage / Character mappingAutomatic mapping · Review with confidence
  • 01

    Import your character

    Bring your humanoid character into Stage and prepare it for retargeting.

  • 02

    Map your skeleton

    Use automatic bone mapping, review uncertain matches, and adjust assignments with confidence.

  • 03

    Retarget your performance

    Apply your captured motion to your character and review how it moves before export.

  • 04

    Export at any frame rate

    Choose the FPS you need and export motion at the frame rate that fits your project.

In development

The finishing touches.
Inside Stage.

Stage starts with body capture from a single camera. Upcoming face capture and a non-destructive editor will bring expression and refinement into the same local workflow.

Get development updates
01

Foot locking

Ground the performance

Stage / Development previewIn development

Single-camera capture

Body capture

Turn your body movement into 3D animation using your own camera and computer. Retarget the performance to your character and export at your chosen frame rate.

Coming soon

Face capture

Facial expressions will join body movement in Stage, bringing more of your performance to your character. Face capture is in development.

Built for motion that ships

Capture anywhere.
Create everywhere.

Stage brings high-accuracy motion capture into the everyday creative workflow—without the traditional hardware overhead.

01

Animation

Turn performance footage into motion you can shape, refine, and bring into your character workflow.

02

Game development

Capture convincing movement without booking a stage or building a multi-camera volume.

03

Virtual production

Move from a quick shoot to usable 3D motion through one focused desktop workspace.

Flexible licensing

Your motion.
Your choice.

Affordable options for independent animators, game developers, and studios. Choose a perpetual license or a subscription to suit the way you work.

01 / ONE-TIME PURCHASEPerpetual
A one-time purchase for a perpetual Stage license.
02 / ONGOING ACCESSSubscription
Use Stage with a subscription that fits your workflow.