Import
Bring video from a single camera. No suits, markers, or dedicated capture volume.
Stage / Single-camera motion capture
Stage turns video from a single camera into reliable motion capture using your own hardware. Process your footage locally on your computer, with no credits to buy and no usage limits.
Motion on your terms
Keep your motion workflow on your computer. Stage processes your footage locally, without cloud uploads, credit packs, or limits on the number of captures you create. Choose a perpetual license or a subscription to fit your workflow.
A direct path to motion
Stage keeps capture, motion review, character mapping, and export together—so you spend less time moving between disconnected tools.
Bring video from a single camera. No suits, markers, or dedicated capture volume.
Track the performance and review its 3D skeleton beside the original footage.
Map your humanoid character and review uncertain assignments.
Prepare the motion for production. Advanced editor tools are in development.
Bring the resulting motion into your animation pipeline.
Designed around the result
Import your humanoid character, map its skeleton, and retarget your captured performance. Review the result and export at the frame rate your project needs.
Bring your humanoid character into Stage and prepare it for retargeting.
Use automatic bone mapping, review uncertain matches, and adjust assignments with confidence.
Apply your captured motion to your character and review how it moves before export.
Choose the FPS you need and export motion at the frame rate that fits your project.
In development
Stage starts with body capture from a single camera. Upcoming face capture and a non-destructive editor will bring expression and refinement into the same local workflow.
Get development updatesGround the performance
Single-camera capture
Turn your body movement into 3D animation using your own camera and computer. Retarget the performance to your character and export at your chosen frame rate.
Coming soon
Facial expressions will join body movement in Stage, bringing more of your performance to your character. Face capture is in development.
Built for motion that ships
Stage brings high-accuracy motion capture into the everyday creative workflow—without the traditional hardware overhead.
Turn performance footage into motion you can shape, refine, and bring into your character workflow.
Capture convincing movement without booking a stage or building a multi-camera volume.
Move from a quick shoot to usable 3D motion through one focused desktop workspace.
Flexible licensing
Affordable options for independent animators, game developers, and studios. Choose a perpetual license or a subscription to suit the way you work.
Early access
Join the Stage waitlist for product, launch, and pricing updates.